y13

y13 Game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. y13 Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many y13 games are also considered to be work (such as professional players of spectator sports/y13 games) or art (such as jigsaw puzzles or y13 games involving an artistic layout such as Mahjong solitaire).

y13

Key components of y13 games are goals, rules, challenge, and interaction. y13 Games generally involve mental or physical stimulation, and often both. Many y13 games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "y13 games" into the category of puzzles rather than y13 games.

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